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They allow Ashley to reduce or reflect damage, avoid and remove status ailments, damage the opponents' Magic Points, etc. However, RISK will still be gained if the chain is successful and the attack itself Misses, or if a defensive ability is successful and the opponent's attack misses.ĭefensive Abilities are used outside of Battle Mode in response to enemy attacks. If the player fails to chain, or use a defensive ability, RISK is not accrued. If Ashley for example attacks a Crimson Blade soldier, an exclamation mark is displayed over the Crimson Blade's head, indicating the moment where the player can chain a new attack together with a previous one. This is a similar game mechanic to rhythm games, except that the choice of the next button (other than it being a different button) is tactical rather than mandatory. To chain together attacks, the player must respond to in-game cues by pressing buttons corresponding to different attacks in timely succession. Once a target has been set, game time resumes, and chain attacks can be started. Individual enemy body parts within this sphere can be targeted. Game time is paused, and a wire frame sphere appears around Ashley its radius is his weapon's attack range. In the field map, players may engage the enemy by tapping the attack button to enter Battle Mode. Mastery of chain attacks and the resulting swing in power in favor of the player is balanced with a system called RISK that decreases Ashley's defense faster, the more attacks are performed at one time. This gives the power to achieve long combos and out-damage the enemy. Players enter Battle Mode to attack, and chain together Chain Abilities. Player reflexes must be keen to inflict higher damage to the enemy by using attacks known as Battle Abilities.